GameDevJs 2025 Jam - Ramen Tycoon
Dear Honored Ancestor,
Ramen Tycoon is a cozy, pixel‑art idle‑clicker that casts you as the sole proprietor of a bustling noodle shop. Invoke balance between speed and strategy as you recruit quirky vendors, unlock powerful synergies, and weather unexpected daily events—all while watching your ramen broth literally come to life with custom WebGL shaders.
Watch the clock! Buy time to keep your empire running strong.
Features
• Idle‑clicker core: Earn coins automatically based on vendor rate × multipliers
• Vendor upgrade tree
• Synergy system: Pair complementary vendors to unlock secret buffs
• Dynamic events: Guests to greet or ignore, deliveries to drag‑and‑drop or click for surprise rewards
• Gacha & slot‑machine mini‑games: Test your luck in the back‑room arcade
• Collectible recipes: Fill your scrapbook for permanent perks
• Pixel‑art polish: Fluid animations, broth‑shader effects, and original soundtrack
Built in TypeScript with Phaser 3, bitECS, and Vite, Ramen Tycoon combines pure‑function systems with localStorage persistence, giving you a snackable yet surprisingly deep idle experience. Perfect for short bursts or marathon sessions—just beware of broth burnout!
Status | Prototype |
Platforms | HTML5 |
Author | Tarius Damon |
Genre | Simulation |
Tags | ramen, Tycoon |
Development log
- Things I wish I did in Ramen Tycoon for the Jam40 days ago
- Plans for Summer43 days ago
- Surprised at PhaserJS51 days ago
- UFO Abduction System52 days ago
- GameDevJS - Ramen Tycoon52 days ago
- Representation even in game jams52 days ago
- User Interface Refactor Journey52 days ago
- Reworking the User Interface52 days ago
Comments
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Loved it! I could not find the slot machine tho :(